Player guide

The PVP Arena

Entry: talk to the Arena Guard in south-east Twin City, or step on the swirl portal right beside him. For whom: anyone who wants to fight other players with zero risk. Reward: none but glory -- the arena is for duels, sparring and settling scores.

The arena is a walled fighting hall where player-versus-player combat is completely free of consequences. Test a build, practice against a friend, or brawl with your whole guild -- nothing you lose in there follows you out.


The rules inside

  • Switch to PK mode to fight. Click your PK-mode button until it reads PK, then you can attack (and be attacked by) any player in the arena -- including your own team and guild mates. (The client only sends an attack in PK mode; stepping into the arena is your consent to duel, and here PK mode carries none of its usual penalties.)
  • No PK points. Kills in the arena never add PK points, and your name never flashes blue -- you leave the arena exactly as innocent as you entered it.
  • No experience loss. Dying in the arena costs no experience, and your killer gains none from you.
  • No item drops. You never drop silver or items when you die in the arena, no matter how many PK points you carry outside.
  • Revive where you fall. After a death you rise on the spot -- no walk back from town, so the next round starts immediately.

Getting in and out

  1. Find the Arena Guard in the south-east of Twin City. He explains the rules and teleports you in; the swirl portal next to him leads to the same place.
  2. To leave, step on the swirl at the arena's southern gate -- it returns you to Twin City, right beside the Arena Guard.

How our version differs

  • In classic Conquer Online the arena building hosted seasonal events and ranked fights. Ours is (for now) a pure free-for-all duel hall -- events may come later.
  • Outside the arena all the usual PK rules still apply: safe zones block fighting, unjustified kills cost PK points, and red/black names drop gear on death. The arena changes nothing about the outside world.

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