Knowledge

Player guides

46 guides — the single source of truth for our server. Where Aurenfall deliberately differs from classic Conquer Online, the guide says so.

Read by level — what opens up when (the full route: the leveling guide)
1-20Your first hour, the Newbie Help packages, the Training Groundsstart here →
20-45Daily hunts in Phoenix Castle and Ape Mountain, the level-40 promotionstart here →
45-80Ganoderma and Titan, General Long's first trials, the Far Canyonstart here →
70+The Moon Box, the Blue Mouse, the Labyrinth, the CelestialStonestart here →
85-120Bird Island hunts, the Adventure Zone, the road to rebirthstart here →
120-130Rebirth, the second rebirth, the Sky Mazestart here →

Start here

The basics, in the order a newcomer meets them.

Newbie Help: level packages

The Newbie Help NPC in Twin City blesses your hunting until level 70 (two hours of +50% attack as often as you like, two hours of double exp once a day) and hands out a free package of Unique gear every ten levels; cl...

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A pet of your own

Sunfer in Twin City gives you a pet for free if you earn it — five tasks that end with you catching a stray in the pheasant fields yourself.

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Growing stronger

Levels, promotions, rebirths and the long game.

The Training Grounds

A sparring yard of immortal targets, free of cost and risk, where skills and proficiencies are trained and every skill keeps casting on its own.

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Class Promotions

Five class promotions at levels 15, 40, 70, 100 and 110 -- what each costs, what it pays, and the signature weapon the second one hands you.

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Rebirth (First Reborn)

The first rebirth at level 120 (110 for a Water Taoist): the CelestialStone, Eternity on the Market, the stat lump, and what happens to your gear and skills.

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The Second Rebirth

The second rite at level 120 with an ExemptionToken: a second stat lump on top of the first, Bless, and the last class change you get.

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Battle Power

One number for how strong your gear makes you, how the client computes it, and how the gap between two players swings a PvP blow by at most 1.5x.

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Marriage & Divorce

Propose at the Love Stone (Market) or the Matchmaker (Desert City); a spouse earns double party exp, and a MeteorTear buys the divorce.

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Where to hunt

The grounds worth the walk, and the bosses that stand on them.

Mining

Buy a pickaxe from the Mine Admin in Twin City, swing in the Mine Cave, and ore comes out in ten grades along with the seven quest gems.

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Quests

Step-by-step walkthroughs of the realm's quests.

The CelestialStone Quest

The CelestialStone every rebirth needs: seven mined gems plus CleanWater from the Water Lords on the Snail Islands, refined by Celestine in Twin City.

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Gear and economy

Sockets, +N, drops, trading and the Market's services.

Item Lock and trade partners

Lock a piece of gear so it cannot be traded, sold, dropped, vended, composed or upgraded -- even by someone who has your password; unlocking takes five days. Trade partners are the one door a locked piece may still pa...

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PvP and guilds

Fighting other players, and the banners you fight under.

Fighting other players

How player fights work here -- where they are allowed, what a death costs, how battle power and gear decide a duel -- plus the two places with their own rules: the Arena and the Prison.

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Guilds

Founding at the Guild Director (level 90, a million silver), ranks, donations, allies and enemies, and the war banner you fight under.

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Guild War

The Saturday siege of the guild map, 20:00-22:00: the pole, the gates, siege bombs, the prison, and the weekly prize.

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Events

Staff-run happenings -- announced in game, gone when they end.

The Night of Dis

When the herald calls, the Tyrant of Dis rises on the night square and hunts everyone on it. Type /defend (level 40+), survive his growing powers with two lives, and kill him -- the faster he falls, the richer the rew...

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Live Events

The weekend double-exp hour, the daily MeteorSanta shower, and the happenings the staff runs by hand -- Wally, Bounty Day, the Treasure Hunt, Last Man Standing and the Exp Boss -- announced in game, gone when they end.

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