Patch Notes
Sep 19, 2026
Experience is doubled again (4x). Kill streaks pay bonus exp, one kill in 500 is a lucky windfall, gifts land at 15/30/60/120 minutes online, a Bounty of the Hour doubles drops, returning players are welcomed back, and weekly champions wear auras.
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Patch Notes
Sep 18, 2026
The daily hunt reward counts every monster at any level. Shield stacks with Cyclone or Superman again. Meteors fall a fifth more often, +1 stones under Lucky Time half again more.
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Patch Notes
Sep 17, 2026
A guaranteed daily drop: a Meteor per 500 kills and a DragonBall at 5,000. Newbie Help blesses your attack for two hours as often as you like. The trade window no longer freezes. Snow reaches less.
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Patch Notes
Sep 11, 2026
Four new events and a fixed calendar: Lucky Boxes in a heart-shaped maze, the Hunt every three hours, King of the Hill for guilds, the Tyrant of Dis every night, and MeteorSanta every day. Every hour is on the events page with a live countdown.
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Patch Notes
Sep 11, 2026
Your pet has its own tab in the status window: name, coat, level, fed, reach, six carry boxes and four buttons - the Pets button from yesterday is gone. Super gear at level 25 instead of potions; a record of what your pet has carried; nobody can click at your pet any more.
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Patch Notes
Sep 10, 2026
A new Pets button beside Item Lock opens your pet's window; the Item Lock window works (5-day unlock); equipment requirements are now checked by the server too; one Blue Mouse at a time in the Mine Cave; launcher 1.6.9 with a Release/Beta channel.
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Patch Notes
Sep 9, 2026
Every warehouse holds 40 items in two tabs; a seated player stays seated when inspected; any one-handed +N weapon feeds a one-handed main; the MoonBox maze rebuilt the way it was and spare tokens can be thrown away; Sergeant Ma in guard's armour at (445,436); launcher 1.6.7 updates less.
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Patch Notes
Sep 8, 2026
Sergeant Ma pays Meteors for three lost Patrol Guards a day; /gm is a private conversation with Admin; offline whispers say so; the Royal Herald opens every event; the Night of Dis fixed; Elite/Super x1.33; golden SuperMeteor/SuperDragonBall open sockets for certain; the castle leader glows.
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Patch Notes
Sep 7, 2026
A new world-boss event for the whole server: the Tyrant of Dis rises on a night square, hunts everyone on it and grows stronger every minute. Survive, kill him fast, and split the reward by the damage you dealt. Also: DragonBalls and +1 drops a little more common, and the pet keeps its size.
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Patch Notes
Sep 7, 2026
PETS ARE HERE. Earn your own companion through Sunfer's five-step questline in Twin City -- and with it, far fuller hunting maps, team spots that respawn in waves, and weapon skills that fire on the monster they fell.
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Patch Notes
Sep 6, 2026
Every skill's level requirement is now the number your client prints. Fourteen weapon skills and Cure are easier at the bottom; Stigma and Magic Shield are stricter. The war prize is unlocked by the war itself, and leaving the Death Tactic costs 50 CPs.
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Patch Notes
Sep 5, 2026
Elite and Super gear falls three times as often, a heal no longer heals the monster you are fighting, the Training Grounds repeat every skill and their dummies take real damage, and the guild castle opens to everyone as the road to four hunting zones.
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Patch Notes
Sep 5, 2026
The cap that flattened the gap between a strong player and a weak one is gone, Training Grounds stakes take real damage, skills train on the damage that actually lands, the forge opens sockets four times as often, and two broken swirls in the far lands now lead where they should.
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Patch Notes
Sep 3, 2026
The passive weapon skills -- Snow, Phoenix, Rage, Seizer, Penetration and the rest -- fire twice as often, Snow covers three times the ground, and their levels now climb with your character level instead of maxing out in a week.
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Patch Notes
Sep 3, 2026
A late fix: the MoonBox quest hub had lost its Maggie and had no way out -- she is back and the hub's swirl leads home. A spell aimed at a player in PK now hits the player, and composing takes exactly the stones the rung needs.
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Patch Notes
Sep 2, 2026
A short late update: the Meteor and DragonBall vault moves to a new Banker right by the Market arrival, and the CPAdmin now sells 10 Conquer Points for a million silver.
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Patch Notes
Sep 2, 2026
The evening hotfix rebalances the rare drops: Meteors and DragonBalls are rarer, +N stones fall only while Lucky Time runs, Elite and Super gear and socketed drops are ten times rarer. It also carried the fixes planned for 22:00, so there is no late restart tonight.
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Patch Notes
Sep 2, 2026
The afternoon update fixes the things you asked for this week: trade partnerships finally work, a team holds five, skills keep casting on the Training Grounds, and a new Market NPC cuts fifteen gems into one finer stone.
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Patch Notes
Sep 2, 2026
Over a hundred monster and NPC models from later Conquer builds now live in our client, Titan and Ganoderma wear their original bodies, and a good drop tells you the moment it falls.
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Patch Notes
Sep 2, 2026
Ganoderma and Titan, the Blue Mouse quest, Divine Hare, guards at every gate, ring 60 back on sale, and met spam.
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Patch Notes
Sep 1, 2026
Thirty more confirmed fixes: kill rewards named, the Sky Maze, MeteorSanta on the run, the prison opens, and the rest of the queue.
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Patch Notes
Sep 1, 2026
Nine solo boss trials from level 50 to 130, three a day, and losing one costs you nothing. Plus an honest Meteor rate, a monster health bar that finally tells the truth, and the Twin City outfitter.
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Patch Notes
Aug 31, 2026
Thirty-one player reports fixed, tested and confirmed: a new zone for levels 123-130, the Ice Crypt opened at last, an honest experience curve, and a MeteorSanta worth chasing.
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News
Aug 31, 2026
Aurenfall is in open beta: the world is live, complete and free. Here is what that means, what is waiting for you, and the one promise we intend to be held to.
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Event
Aug 30, 2026
A new server event: when the staff raises the Exp Boss, every hit against it pays TRIPLE experience -- character, skill and proficiency alike. Watch for the herald.
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News
Aug 30, 2026
Aurenfall now has written Terms of Service: what open beta means for your progress, why donations are always voluntary, and the fair-play rules every player agrees to.
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Patch Notes
Aug 29, 2026
The open-beta handouts end: experience settles at 2x, the gift NPC retires, and a +3 or +4 PlusStone can -- very rarely -- fall from any monster in the world.
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Patch Notes
Aug 29, 2026
Thirty-five fixes reported by players, shipped, and then checked in game -- including two that could only be fixed by changing the game client itself, and a message board the client had been asking for all along.
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Patch Notes
Aug 25, 2026
Guild War is live and confirmed - Saturday nights belong to whoever holds the pole. Forty-eight swirls that led nowhere now lead somewhere, the +N ladder is climbed one rung at a time, and city guards can see you fly.
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Patch Notes
Aug 25, 2026
Every gem in your gear now does a different job, PvP was measured and rebuilt from the engine up, and everything your equipment does to a monster it now does to a person - freezing, poison, Reflect, Dash, and arrows that an Archer actually spends.
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