Patch Notes

A Second Tab in the Warehouse

September 9, 2026 · by Aurenfall

The warehouse has a second tab. Every Warehouseman's box now holds 40 items: fill the first tab of twenty and a small arrow appears to scroll you down to the next. Each city keeps its own box, and the gold purse is shared between them as before. This one took a launcher update (1.6.6) - the client itself was built with a 20-item limit. Guide.

Sitting players stay seated. Inspecting someone, a buff running out or the XP bar filling used to make a seated player stand up in everyone else's window - and made super gear glows flicker as if the player had moved. The server now tells your client about such changes in a way that leaves the character where it is.

Composing, by hand. Any one-handed +N weapon now feeds a one-handed main (a +1 sword feeds a +1 blade) and any two-handed one a two-handed main; a backsword takes only other backswords - exactly what the compose window offers. Armour still composes with armour of the same class. Guide.

The MoonBox maze, the way it was. The Guardian God who only named the Tactic is gone; the Ghost now names it and opens the door, and stands where he always did in the original - at the far left corner of the Tactic, in a Poltergeist's body. The Lonely Ghosts of the Life Tactic wear the shape of a fallen player. After you receive the MoonBox you land back at the hub, by Maggie and the swirl home. Spare tokens no longer clog your bag: you will not be handed a second copy of a token you carry, and dropping a bound item makes it vanish. Guide.

Sergeant Ma stands at (445,436) in Twin City now, in a guard's armour.

Launcher 1.6.7. From now on most client fixes arrive with the ordinary game patch instead of a 68 MB launcher download; the launcher itself will update far less often.

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