Chronicles

News

Announcements, patch notes and events — straight from the forge.

Patch Notes Sep 19, 2026

Something for every minute you play

Experience is doubled again (4x). Kill streaks pay bonus exp, one kill in 500 is a lucky windfall, gifts land at 15/30/60/120 minutes online, a Bounty of the Hour doubles drops, returning players are welcomed back, and weekly champions wear auras.

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Patch Notes Sep 17, 2026

A reward you can count on

A guaranteed daily drop: a Meteor per 500 kills and a DragonBall at 5,000. Newbie Help blesses your attack for two hours as often as you like. The trade window no longer freezes. Snow reaches less.

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Patch Notes Sep 11, 2026

The realm gets a timetable

Four new events and a fixed calendar: Lucky Boxes in a heart-shaped maze, the Hunt every three hours, King of the Hill for guilds, the Tyrant of Dis every night, and MeteorSanta every day. Every hour is on the events page with a live countdown.

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Patch Notes Sep 11, 2026

The Pet Tab

Your pet has its own tab in the status window: name, coat, level, fed, reach, six carry boxes and four buttons - the Pets button from yesterday is gone. Super gear at level 25 instead of potions; a record of what your pet has carried; nobody can click at your pet any more.

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Patch Notes Sep 10, 2026

A Pets Button on the Bar

A new Pets button beside Item Lock opens your pet's window; the Item Lock window works (5-day unlock); equipment requirements are now checked by the server too; one Blue Mouse at a time in the Mine Cave; launcher 1.6.9 with a Release/Beta channel.

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Patch Notes Sep 9, 2026

A Second Tab in the Warehouse

Every warehouse holds 40 items in two tabs; a seated player stays seated when inspected; any one-handed +N weapon feeds a one-handed main; the MoonBox maze rebuilt the way it was and spare tokens can be thrown away; Sergeant Ma in guard's armour at (445,436); launcher 1.6.7 updates less.

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Patch Notes Sep 8, 2026

Lost Patrols, a Word with Admin

Sergeant Ma pays Meteors for three lost Patrol Guards a day; /gm is a private conversation with Admin; offline whispers say so; the Royal Herald opens every event; the Night of Dis fixed; Elite/Super x1.33; golden SuperMeteor/SuperDragonBall open sockets for certain; the castle leader glows.

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Patch Notes Sep 7, 2026

The Night of Dis

A new world-boss event for the whole server: the Tyrant of Dis rises on a night square, hunts everyone on it and grows stronger every minute. Survive, kill him fast, and split the reward by the damage you dealt. Also: DragonBalls and +1 drops a little more common, and the pet keeps its size.

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Patch Notes Sep 7, 2026

Pets Are Finally Here

PETS ARE HERE. Earn your own companion through Sunfer's five-step questline in Twin City -- and with it, far fuller hunting maps, team spots that respawn in waves, and weapon skills that fire on the monster they fell.

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Patch Notes Sep 6, 2026

The requirement on your skill is the one you meet

Every skill's level requirement is now the number your client prints. Fourteen weapon skills and Cure are easier at the bottom; Stigma and Magic Shield are stricter. The war prize is unlocked by the war itself, and leaving the Death Tactic costs 50 CPs.

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Patch Notes Sep 5, 2026

Strength tells again in PvP, and the stakes show their wounds

The cap that flattened the gap between a strong player and a weak one is gone, Training Grounds stakes take real damage, skills train on the damage that actually lands, the forge opens sockets four times as often, and two broken swirls in the far lands now lead where they should.

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Patch Notes Sep 2, 2026

Trade partners, the Gem Cutter, and teams of five

The afternoon update fixes the things you asked for this week: trade partnerships finally work, a team holds five, skills keep casting on the Training Grounds, and a new Market NPC cuts fifteen gems into one finer stone.

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Patch Notes Sep 1, 2026

General Long Opens His Ground

Nine solo boss trials from level 50 to 130, three a day, and losing one costs you nothing. Plus an honest Meteor rate, a monster health bar that finally tells the truth, and the Twin City outfitter.

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Patch Notes Aug 31, 2026

Everything You Reported

Thirty-one player reports fixed, tested and confirmed: a new zone for levels 123-130, the Ice Crypt opened at last, an honest experience curve, and a MeteorSanta worth chasing.

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Patch Notes Aug 29, 2026

The Real Economy Begins

The open-beta handouts end: experience settles at 2x, the gift NPC retires, and a +3 or +4 PlusStone can -- very rarely -- fall from any monster in the world.

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Patch Notes Aug 29, 2026

Potions, Gates and Twenty-Two More

Thirty-five fixes reported by players, shipped, and then checked in game -- including two that could only be fixed by changing the game client itself, and a message board the client had been asking for all along.

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Patch Notes Aug 22, 2026

Patch Notes - Drops, Portals, and the Road to +12

Silver can be dropped again, a resting player stays seated and faces the right way, switching monsters is quick again, two Bird Island portals lead where they should, the Market sends you home - and the Cloud Saint opens the last three rungs of +N.

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Patch Notes Aug 21, 2026

Patch Notes - Revive Here, Reflect, and the Prison

The second button on the death window finally works, Reflect is complete - icon, effect and a new mechanic - Heaven Blessing keeps every promise on the stone, weapons carry attributes, super gems show their effects, and the realm gains a prison.

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