A Pets Button on the Bar
A Pets button on the bar. Right of the Item Lock icon there is a new button - the first control ever ADDED to this client's interface. It opens your pet's window, exactly like typing /pet: feeding, what it carries, coats, its name. The client draws it from its own parts (it is a second copy of the Shopping Mall icon's little window, re-hued), so it moves with the bar at every resolution. Guide.
Item Lock works. The client's own Item Lock window (right-click a piece of equipment) is answered now: a locked item cannot be dropped, sold, vended, composed as a minor, upgraded or traded - except to a matured trade partner - and unlocking takes five days, the date shown in the window. The warehouse still takes locked items. Guide.
Equipment requirements, server-side. Level, sex, class, attributes and weapon proficiency are checked by the server when you equip something, the way the client already checks them - with the rebirth privilege intact: a reborn at level 70+ wears any item of level 70 or below regardless of class, stats or proficiency. Nothing you already wear is touched.
One Blue Mouse at a time. The Mine Cave hunt is a race for one animal now: the next mouse appears seconds after a catch instead of three at once and then a five-minute lull. Guide.
Launcher 1.6.9. The launcher gained a Channel select (Release / Beta) - Beta is where test builds appear before they reach everyone; Release is the public build and the default. 1.6.9 also fixes a case where switching channels could leave an older patch in the game executable.