The Exp Totem Rises
A new kind of event comes to Aurenfall: the Exp Totem.
From time to time the staff will raise an enormous carved totem somewhere in the world -- a pillar with a health bar in the millions, far beyond anything a monster can carry. It stands still, it fights nobody, and it belongs to everyone.
Triple experience, per hit
While the totem stands, every point of damage you deal to it pays three times the experience the same damage would earn on a monster of your own level:
- Character experience -- your level bar climbs 3x per hit, and your usual bonuses (Exp Potion, Heaven Blessing, Rainbow gems) stack on top.
- Skill experience -- spells cast at the totem train 3x.
- Weapon proficiency -- melee and bow swings train 3x.
Weapon proc skills fire against it like they do at a siege, and their damage pays the same tripled experience.
How an event runs
A server-wide announcement tells you the moment the totem rises. Anyone may strike it -- any PK mode, no flags, no consequences, alone or in a crowd; everyone earns their own experience and nobody takes anything from anyone else. The totem shows its wounds as it crumbles, and when the last blow lands, a herald names the player who felled it and the event ends.
There is no loot chest and nothing to ninja: the experience you earned along the way IS the reward. The more you hit, the more you got.
Full details in the Exp Totem guide.