The Night of Dis
In short: When the herald calls, the Tyrant of Dis rises on the night square and hunts everyone on it. Type
/defend(level 40+), survive his growing powers with two lives, and kill him -- the faster he falls, the richer the reward, split by the damage you deal.
Dis Square is a night plaza shaped like a cross. The Tyrant stands at the crossing; his minions pour from the four gates at the ends of the arms. Everyone who answers the call fights on ONE square together -- five players or fifty. His health is built for a crowd of fifty in good gear, so bring everyone.
How a night runs
- The call -- the staff raises a night and the herald announces it across the whole server (for now there is no fixed hour; an evening slot comes later). Type
/defendfrom anywhere, or click the Royal Herald in Twin City, and you are carried onto the square. Level 40 and above. You may join while the fight runs. - The Tyrant rises and the clock starts. He hunts the nearest defender, and every minute he grows: his blows gain 10%, and a new power arrives.
- Minions pour through the gates every forty seconds -- wraiths and bats first, then the black soldiers and reavers of Dis, devils, fiends, bulls and winged horrors. More gates open as the minutes pass.
- The night ends when the Tyrant falls, when the last defender falls, or after thirty minutes.
His powers, minute by minute
| minute | what arrives | what to do |
|---|---|---|
| 1 | Fire -- bolts of flame seek a random defender | keep your health up; armour does not help |
| 2 | Ground strike -- a circle glows under someone for two and a half seconds | MOVE out of the circle |
| 3 | Cleave -- he levels his blade at someone; the whole line is cut | step out of the line |
| 4 | Leaps -- he jumps at a random defender | nowhere is far from him now; be ready to run |
| 5 | Superman -- his blows strike threefold for fifteen seconds, once a minute | get out of his reach while it burns |
| 6 | Ring of fire -- everything but his own shadow burns | run TO him; inside three cells is safe |
| 7 | Cyclone -- three blows in the time of one, alternating with Superman | keep your distance |
| 8 | Enrage -- everything comes faster | -- |
| 10 | Wrath -- every further minute adds twice as much to his blows | he is running away with the fight |
Every strike is announced on the square a moment before it lands, and every new power is heralded to the whole server. Read the heralds.
Two lives
A death here costs no experience and no gear, but it costs a life. You have two. The first death raises you where you fell; the second sends you home, and the night goes on without you. Nobody can raise a blade at a fellow defender on the square.
What it pays
Rewards are split by the damage you deal -- your share of the night's top damage decides your share of the tier. Damage to the Tyrant counts in full; damage to his minions counts a quarter.
| the Tyrant fell in | Meteors (for the top damage) | levelling time | DragonBalls |
|---|---|---|---|
| under 6 minutes | 6 | 30 min | the top three |
| under 12 minutes | 5 | 20 min | the top one |
| under 20 minutes | 3 | 15 min | the top one |
| later | 2 | 10 min | the top one |
If the Tyrant stands at the end, the damage still pays: up to three Meteors and five minutes of levelling, scaled by how far down you took him and by your share. Only those on the server at the end are paid. Make room in your bag -- a reward that does not fit is lost.
Where to find them
The Royal Herald stands in Twin City a few steps east of the arrival cell, at (436,384).