Player guide

The Night of Dis

In short: When the herald calls, the Tyrant of Dis rises on the night square and hunts everyone on it. Type /defend (level 40+), survive his growing powers with two lives, and kill him -- the faster he falls, the richer the reward, split by the damage you deal.

Dis Square is a night plaza shaped like a cross. The Tyrant stands at the crossing; his minions pour from the four gates at the ends of the arms. Everyone who answers the call fights on ONE square together -- five players or fifty. His health is built for a crowd of fifty in good gear, so bring everyone.

How a night runs

  • The call -- the staff raises a night and the herald announces it across the whole server (for now there is no fixed hour; an evening slot comes later). Type /defend from anywhere, or click the Royal Herald in Twin City, and you are carried onto the square. Level 40 and above. You may join while the fight runs.
  • The Tyrant rises and the clock starts. He hunts the nearest defender, and every minute he grows: his blows gain 10%, and a new power arrives.
  • Minions pour through the gates every forty seconds -- wraiths and bats first, then the black soldiers and reavers of Dis, devils, fiends, bulls and winged horrors. More gates open as the minutes pass.
  • The night ends when the Tyrant falls, when the last defender falls, or after thirty minutes.

His powers, minute by minute

minutewhat arriveswhat to do
1Fire -- bolts of flame seek a random defenderkeep your health up; armour does not help
2Ground strike -- a circle glows under someone for two and a half secondsMOVE out of the circle
3Cleave -- he levels his blade at someone; the whole line is cutstep out of the line
4Leaps -- he jumps at a random defendernowhere is far from him now; be ready to run
5Superman -- his blows strike threefold for fifteen seconds, once a minuteget out of his reach while it burns
6Ring of fire -- everything but his own shadow burnsrun TO him; inside three cells is safe
7Cyclone -- three blows in the time of one, alternating with Supermankeep your distance
8Enrage -- everything comes faster--
10Wrath -- every further minute adds twice as much to his blowshe is running away with the fight

Every strike is announced on the square a moment before it lands, and every new power is heralded to the whole server. Read the heralds.

Two lives

A death here costs no experience and no gear, but it costs a life. You have two. The first death raises you where you fell; the second sends you home, and the night goes on without you. Nobody can raise a blade at a fellow defender on the square.

What it pays

Rewards are split by the damage you deal -- your share of the night's top damage decides your share of the tier. Damage to the Tyrant counts in full; damage to his minions counts a quarter.

the Tyrant fell inMeteors (for the top damage)levelling timeDragonBalls
under 6 minutes630 minthe top three
under 12 minutes520 minthe top one
under 20 minutes315 minthe top one
later210 minthe top one

If the Tyrant stands at the end, the damage still pays: up to three Meteors and five minutes of levelling, scaled by how far down you took him and by your share. Only those on the server at the end are paid. Make room in your bag -- a reward that does not fit is lost.

Where to find them

The Royal Herald stands in Twin City a few steps east of the arrival cell, at (436,384).

← All guides