Player guide

Experience: What to Fight

The short version: fight monsters at your own level or above it. Anything four or more levels below you pays a tenth of what it should, however fast you can kill it.

On Aurenfall you earn experience as you damage a monster, not only when it dies — the bar ticks up with every blow that lands, and the kill itself pays a bonus on top. That means the experience a monster is worth is, near enough, the health it carries.

It also means the monster's level matters twice over, and the second time is easy to miss.


What a monster's level does to your experience

The monster is…You earn
8 or more levels above you+30%
4 to 7 levels above you+20%
3 above → 1 belowfull
2 levels below you80%
3 levels below you30%
4 or more levels below you10%

The drop below your level is deliberately steep, and it is steep for a reason worth understanding.


Why killing weak monsters faster does not help

Against a monster well below your level you also hit much harder — several times harder, and the further down you go the worse the beating. So a weak monster dies in a fraction of the time.

It is tempting to conclude that clearing a field of easy monsters is the quickest way to level. It was, once. The experience penalty is now sharp enough that it outruns the damage bonus: a monster four levels below you pays a tenth, and does not die ten times faster.

Measured at level 100: a monster five levels below now earns you about a quarter of the rate you would get from one at your own level. A monster five levels above earns about 17% more, and one ten above about 30% more.

Fight things that fight back.


What this does not change

  • Quest rewards — the daily hunting tasks pay a flat reward for the monsters they name, whatever your level.
  • Skill and weapon training — proficiency and spell experience come from use, not from the level gap. Practising on something weak still trains the skill.
  • Dropswhat falls depends on the monster's own level, not on yours. A weak monster is a poor source of rare drops for the same reason it is a poor source of experience: it is a low-level monster.
  • Double experience, Heaven Blessing and Rainbow gems all still multiply whatever you earn — they raise the good hunting and the bad alike.

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