The Training Grounds
In short: A sparring yard of immortal targets, free of cost and risk, where skills and proficiencies are trained and every skill keeps casting on its own.
What: a sparring yard of immortal targets where you train skills and proficiencies without risk or cost. Who: level 20 and up. Where: any city Boxer sends you there for 1,000 silver; the Boxer at the yard's edge sends you home.
The targets
The yard is lined with Stakes and Scarecrows from level 20 up to level 125, stepping five levels at a time. Two rules decide which you can hit:
- Your level must be at least the target's. A level-40 character can strike the Lv20-Lv40 targets and nothing higher.
- A plain blow hits a Stake; a skill hits a Scarecrow. Swing a weapon at a Stake, cast Thunder or Scatter at a Scarecrow. The wrong pairing is simply refused, and the refusal tells you why.
The targets never die: a blow can take them to a sliver of health, and the yard fills them back up. Nothing you do there drops loot.
What you gain
- Skill experience at a tenth of the field rate -- the yard is for the long climbs, not a shortcut past hunting.
- Weapon proficiency, also at a tenth.
- No character experience worth speaking of, and no mana or stamina cost for anything you cast there. The XP bar and cooldowns still apply.
Skills keep casting on their own
In the field an area spell (Tornado, FireCircle) and a weapon skill (Scatter, RapidFire, FastBlade) fire once per click -- a Tornado that kept firing by itself would pull half a map onto you. On the Training Grounds they repeat, exactly like Thunder does: click a Scarecrow with Scatter and the fan keeps sweeping it until you move, switch targets or press another skill. Stamina skills such as CruelShade repeat the same way.
Buffs (Stigma, Shield, Accuracy), heals, Roar, Dash and the XP-bar skills are still cast one at a time -- they were never meant to loop.
Tips
- Stand still: any step ends the repeat, as it does in the field.
- The level gate is on the target's level, so pick the highest Scarecrow you can hit; the yard pays the same tenth either way.
- Being on the yard does not hide you from other players. Sparring between players is possible there, and a death there carries no field consequences.