Player guide

Newbie Help: level packages

In short: The Newbie Help NPC in Twin City blesses your hunting until level 70 (two hours of +50% attack as often as you like, two hours of double exp once a day) and hands out a free package of Unique gear every ten levels; claim each package once.

Twin City keeps someone whose job is to see that no newcomer fights in rags. Every ten levels up to seventy there is a package waiting for you, cut for your class -- and you may take each one exactly once.

Where

Newbie Help stands in the middle of Twin City at (421, 378), among the shops and a short walk north of the south gate where the Scholar first sets you down. Click him and he lists whatever you have not yet taken -- and, until level 70, offers the daily blessing below.

The blessing (until level 70)

Choose Bless my hunting today and he puts two things straight on you, no item to carry, no silver to pay:

  • Two hours of double experience. Every monster you kill in that time pays twice. It is banked on your character, so it keeps counting down only while you hunt.
  • Two hours of +50% attack, worn as the Stigma glow so you can see it is on. It holds until the two hours run out or until you die -- a relog does not end it, and a Stigma cast on you by a Taoist never shortens it. Ask as often as you like: every visit resets the two hours.

The double experience once a day; the strength without limit; both until level 70. Past 70 he stops -- the blessing exists to carry you through the first weeks, not the endgame. Make it the first click of every session: two hours of double experience taken at level 5 is a bigger gift than it sounds.

What is in a package

Levels 10, 20, 30, 40, 50, 60 and 70, each holding the best Unique gear of its band that your class can wear. The slots take turns -- a package is two or three pieces, not a whole wardrobe, so nothing you are given is thrown away ten levels later:

PackageWhat is in it
10weapon, armour
20helmet, boots
30weapon, necklace, ring
40armour, boots
50weapon, helmet, ring
60armour, necklace
70weapon, boots, ring

The weapon comes round most often, because it is the piece you feel most.

  • The weapon comes with an open socket. That is the part of a package that outlives the ten levels it was given for -- the piece itself you will replace, but a socket is worth twelve DragonBalls at the Weapon Smith.
  • Potions, always. A Taoist gets both kinds, because mana is half of what a Taoist spends.
  • Arrows for an Archer, at whatever grade your level can fire.
  • Trojans and Warriors are asked which weapon they want -- blade, sword, hook, whip, axe, hammer, club, scepter, dagger, glaive, poleaxe, longhammer, spear, wand or halbert, six to a page -- because both classes wield all of them and a blade handed to a club fighter is a gift to the vendor, not to you. A Taoist chooses between the backsword and the wand.
  • Some packages are smaller still. There is not a Unique piece for every slot at every level; where the game has none, the package simply has none.

The two that carry more

  • Level 40 and level 70 also hold what your next promotion asks for, so you need not go down the mine for it before you can be promoted.
  • Level 70 additionally holds an ExpPotion -- drink it when you have a clear hour to hunt and every kill in it counts double.

Worth knowing

  • Missing the level costs you nothing. Arrive at 45 having never visited and every package up to 40 is still waiting.
  • Once each, for the life of the character. The Newbie Help keeps a list.
  • Bring bag room. He will tell you how many free slots a package needs and keep it for you until you have them.
  • Past level 70 you have outgrown his shelves -- what you need then, you take from the world.

Where to find them

NPCWhereCell
Newbie HelpTwin City421, 378
Scholarthe training village88, 31
Weapon SmithDesert City486, 623
Weapon SmithBird Island755, 562

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